Anne McCaffrey and I had a history, though she wouldn't have been able to pick me out of a lineup. And Anne McCaffrey had a history with fandom, of which my own history is but a small part.
Anne Inez McCaffrey was the first woman in science fiction/fantasy to win the Hugo and the Nebula Awards in the same year, cementing her place in fannish and feminist history. The works she won them for would eventually be joined together as a novel, Dragonflight - the first book in the beloved Pern series. With the exception of Verity Lambert, McCaffrey is one of the few women who can claim to have created an enduring media fandom - even today there are young children who dream of impressing one of Pern's magnificent dragons and hop online to write their story, just as many young authors began with the magic blue box. For children of a certain age, Pern is a window into a better world, where they are loved. It's this power among others that make it one of SF's enduring series and fandoms.
Indeed, there was a time when Pern was almost as big a fandom as Star Trek or Doctor Who. Fanlore has dozens of Weyr zines archived and partially digitized, there are hours of filk and you couldn't type 'dragon' on Usenet without hitting a Pern discussion. People used to log in by the hundreds every night to PernMUSH in the late 80s and early 90s for a chance at impressing their very own dragon. There were tie-in books and board games and little mini figures for tabletop RPGs.
And now here we are, in 2011, after two solid decades of mismanagement of the world she created. Half a dozen companies have owned the rights to make a movie, or a TV show - the most notable failure being Ron Moore, post-DS9 and pre-Battlestar Galactica. As in so many of the great SF book franchises, a son took over the writing of the novels and ran them into the ground. The active parts of Pern fandom are tiny compared to what they once were in large part through the hounding of its fandom to give up the fanfiction and fanart and RPG. Yet the memory of Pern lingers in the media conscience, on the tips of people's tongues. "Don't Daenerys' baby dragons remind you a little of..." and "Those soul-bonded pterodactyls in Avatar were almost like..."
I've been in Pern fandom almost fifteen years, and I've seen the best and worst of it. Her legal team sent me a C&D for running a Pern RPG when I was thirteen. I'll never forget it - I came home from my Bat Mitzvah in Paris to find the email sitting in my inbox. And I was lucky, because I took down the site right away and they stopped pursuing me. People who had sold Pern art or Pern crafts at cons often weren't so lucky. I've seen fans sell out other fans to her legal team in exchange for positions of 'power' as online enforcers. I've seen people backstab each other for bits of code, or one of the all-special 'permission letters' which would allow you to run an online game. It was an era when that sort of fandom micromanagement wasn't uncommon, but she earned a deserved reputation for it. Time made her sexual politics seem creaky at best and creepy at its worst and soon the magic window to Pern wasn't a doorway but a tiny prison.
I've also seen the women who became artists because they started drawing dragons, and the ones who went on to careers in game design and software, the ones who said 'to hell with it' and made their own worlds in their own novels. Perhaps her strangest, most enduring and necessary legacy to fandom is the Organization for Transformative Works. I have no doubt that when
naominovak gave the seed money to start the group, the former PernMUSH wizard thought of McCaffrey's campaigns against fandom amongst others.
In the end, all of Ramoth's golden daughters flew away and founded Weyrs of their Own. Allowing people to write Pern fanfic and play on Pern RPGs and books aimed for children hasn't brought them back. They win Hugos and Nebulas, they work for Blizzard and Ubisoft and they've all left Pern far behind them.
Rest in Peace, Anne McCaffrey.
Anne Inez McCaffrey was the first woman in science fiction/fantasy to win the Hugo and the Nebula Awards in the same year, cementing her place in fannish and feminist history. The works she won them for would eventually be joined together as a novel, Dragonflight - the first book in the beloved Pern series. With the exception of Verity Lambert, McCaffrey is one of the few women who can claim to have created an enduring media fandom - even today there are young children who dream of impressing one of Pern's magnificent dragons and hop online to write their story, just as many young authors began with the magic blue box. For children of a certain age, Pern is a window into a better world, where they are loved. It's this power among others that make it one of SF's enduring series and fandoms.
Indeed, there was a time when Pern was almost as big a fandom as Star Trek or Doctor Who. Fanlore has dozens of Weyr zines archived and partially digitized, there are hours of filk and you couldn't type 'dragon' on Usenet without hitting a Pern discussion. People used to log in by the hundreds every night to PernMUSH in the late 80s and early 90s for a chance at impressing their very own dragon. There were tie-in books and board games and little mini figures for tabletop RPGs.
And now here we are, in 2011, after two solid decades of mismanagement of the world she created. Half a dozen companies have owned the rights to make a movie, or a TV show - the most notable failure being Ron Moore, post-DS9 and pre-Battlestar Galactica. As in so many of the great SF book franchises, a son took over the writing of the novels and ran them into the ground. The active parts of Pern fandom are tiny compared to what they once were in large part through the hounding of its fandom to give up the fanfiction and fanart and RPG. Yet the memory of Pern lingers in the media conscience, on the tips of people's tongues. "Don't Daenerys' baby dragons remind you a little of..." and "Those soul-bonded pterodactyls in Avatar were almost like..."
I've been in Pern fandom almost fifteen years, and I've seen the best and worst of it. Her legal team sent me a C&D for running a Pern RPG when I was thirteen. I'll never forget it - I came home from my Bat Mitzvah in Paris to find the email sitting in my inbox. And I was lucky, because I took down the site right away and they stopped pursuing me. People who had sold Pern art or Pern crafts at cons often weren't so lucky. I've seen fans sell out other fans to her legal team in exchange for positions of 'power' as online enforcers. I've seen people backstab each other for bits of code, or one of the all-special 'permission letters' which would allow you to run an online game. It was an era when that sort of fandom micromanagement wasn't uncommon, but she earned a deserved reputation for it. Time made her sexual politics seem creaky at best and creepy at its worst and soon the magic window to Pern wasn't a doorway but a tiny prison.
I've also seen the women who became artists because they started drawing dragons, and the ones who went on to careers in game design and software, the ones who said 'to hell with it' and made their own worlds in their own novels. Perhaps her strangest, most enduring and necessary legacy to fandom is the Organization for Transformative Works. I have no doubt that when
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In the end, all of Ramoth's golden daughters flew away and founded Weyrs of their Own. Allowing people to write Pern fanfic and play on Pern RPGs and books aimed for children hasn't brought them back. They win Hugos and Nebulas, they work for Blizzard and Ubisoft and they've all left Pern far behind them.
Rest in Peace, Anne McCaffrey.